I love Tiled, I've been using it for years! Also I love that support for it hasn't wavered after all this time; the Tiled team always been pretty great about frequent and regular updates. Keep up the awesome work and props to making this tool which has saved me countless hours of trying to make my own inferior toolset :)
Tiled Map Editor
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Does this work on all game engines, and all programming languages?
I just downloaded it, and I kinda don't know how to use it. Can someone teach me how? Because I'm 12 and I am currently making an rpg game, and I'm using love2d game engine and lua for programming language.. Thank you.
Tiled makes no assumptions about your programming language or engine. Of course, for some programming languages or engines there will already be Tiled support out of the box and for others you will have to code a loader for Tiled's map and tileset files yourself.
Tiled can export to Lua, so that saves you from having to write any parser code. And for Love2D, there is the Simple Tiled Implementation which helps you with rendering your map.
Is there anyway to run Tiled on a Chromebook? Want to use it to teach some kids and they all have chromebooks.
Hmm, I guess there would be three options:
- Compile Qt for Google Native Client and then compile Tiled against that version of Qt, in order to eventually have something that you may be able to distribute to Chrome browsers. Not an easy project and making Tiled usable in that environment will likely require additional changes.
- Install a Linux desktop alongside Chrome OS, so you can install Tiled there. Note this should not be read as a recommendation to do it.
- Use a remote desktop application to access Tiled installed on another computer.
Please assist, how can I import a json level into tiled?
If it's a Tiled map in JSON format, you should be able to just open it by going to File -> Open. If the file type filter is too specific, change it to "All Files" or "Json map files". If your JSON level is not actually a Tiled map, then you'd need to convert it first or write a custom importer.
how to change language?
Tiled is a truly wonderful program. It is also how I discovered the itch service. Bravo!
I appreciate your effort on doing this software. My team used it two years ago for a University game project, Element Supremacy. Me and the other programmer just thought to the game logic while the three designers were free to use Tiled to create the maps with the arts created by themselves.
Now after two years I am using it again for another project :)
Thank you for your work, Sorry I was not able to donate more than $1 at this time, the small donation in no way reflects how I view your time and efforts. Thank you for your hard work you put into this. I hope it helps me move ahead with my project(s).
Hello kind sir ! Me and a friend of mine have started working on a Java RPG game, and Tiled helps a lot, so many thanks ! However, we're working on a black&white RPG, or more like white&black actually... and with the background being mostly black and our tiles being mostly white, it makes selecting them in the tile editor a huge pain ! Would you be so kind as to maybe have an alternative color for the background of the tile editor ? Thanks much ! (we donated, too !)
Hey Hordecall, first of all thanks for your donation! About your problem, I assume you've already tried changing the base color of the theme? This also affects the tile palette background somewhat (if you're on macOS, change to "Tiled Fusion" theme first). Another option is to try a development build where I've coded a background color option per-tileset, though unfortunately it's a little unstable at the moment. You can find the latest build for Windows here.
I used Tiled to design the levels in Depth of Extinction! Really love your product for making levels in Unity (and the Tiled2Unity plugin of course).
What's the benefit if I already have tiled2unity set up? I actually use tiled2unity Lite as I am on a Mac and just prefer it since it removes the intermediate application as well.
Right now there would not be any big difference, what I did was to move all the importing process into Unity instead of having an external tool like tiled2unity or tiled2unity Lite, so Unity Editor takes the TMX file an does all the process that tiled2unity used to do externaly. There is still an XML file generated by tiled2unity, that's my next objective to remove that file then you would always have only your tmx file in the unity project. In my opinion the usage of TMX file inside Unity would be more clear an transparent since the workflow would be very similar to importing a FBX file for a 3d model.
I am slightly confused on how software like this works. Is this compatible with all game making programs, or is it just a plugin to some other program?
Tiled is a standalone program. It is used to create map files that can then be used in your game engine to load up maps. I wouldn't necessarily say that it is compatible with "all" game making programs but a lot of engines have Tiled support out of the box. Programmers can write a Tiled Loader in their favorite programming language.
Thanks for the wonderful software!
Hi!I bought Tiled map editor.
&I wont get this tile map.where can i buy?
Thanks for the wonderful software! It fits well for my game, Legacy Bits, which is being developed using HaxeFlixel. Gonna send money if the game goes well one day.
Also found something which seems a glitch. When I put an object with image (Insert Tile) in Objects Layer, the Y value was increased by that tile height (in my case, the Y was 16, which supposed to 0). The X is correct. Had to do object.y += 16 to get correctly placed in the game.
That is not a glitch but an unfortunate inconsistency in where the objects are anchored. Whereas rectangle objects have their origin in the top-left, the tile objects have their origin in the bottom-left (or even bottom-center, in the case of isometric maps). At some point in the future I'd like to unify all this.
After giving this software a good try, I will probably send money if I like it. For now, I've only read good things about it and must assume it's handy!
You're welcome to! Of course Tiled won't fit everybody's project, but feedback is always appreciated and I'm continuously working to improve it.
Can I build a time machine from tiled?
That's something you'll need to implement in your game / engine. You can use Tiled to set custom properties, for example to configure where the time machine will take you.
is it compatible with gamemaker studio ?
game maker hahahaha
I'm not sure if this is just me, but I am getting a bug when I maximize the program (Win10). Tried unistalling and reinstalling, and changing 32 and 64 bit, but no fix. Making it difficult to switch which screen I have it on. Do enjoy the software though!
The download links here are all messed up. The one labeled as 32-bit Windows points to 64-bit Windows, the one labeled as 64-bit Windows points to OS X, and the one labeled to OS X points to what looks like source code. Could you fix this, please?
very good software thanks
Nice free and open source :D
I can highly recommend using this software. I have been a game dev since the stone ages (1988) and this has become an essential way to create and export tile maps. So much time saved. Love it!
Are there any tutorials on getting this to work with Unity? "Unity3D tiled" is not a very good google search.
edit: JK! Found the forum, so that's a duh, "of course there are." Now the question is to curate the best ones. I'll dig around myself, but help is always appreciated.
one of the best game dev tools in the WORLD :)
Been using Tiled for a few projects of mine, really happy to see it here!
Awesome, glad to see this on itch.io.