Se, Descubrio que los Creadores de Terminator 2D: NO FATE usaron este programa Tile, para los Stages, a partir de ahora sera popular igual que Godot , Unity3d,Unreal Engine. Para lo que decean recrear megaman,street fighter , mario bros, jazz jackrabit msdos,rabbit,reyleon snes ,aladin snes,animaniacs snes... link youtube:
Do someone know if I can export parts of my map to an .jpg oder .png? Then I would LOVE to use this editor and it's asset-packs for my digital DnD 5e Campaign (World- and Battlemaps).
Any chance we could get the ability to sort Terrain Sets the way we can layers? I love your program but I have a large tileset that I'm constantly adding to and it gets really unwieldy adding new terrains and not being able to make the list order match their order in the image file without deleting and re-making them by hand.
First of all - thank you for an awesome tool. And second - I actually wanted to let you know, that I've built a small CLI tool for converting TMX files to JSONs - same as ones generated by JSON export from Tiled itself (and perfectly understandable by phaser.io), but with two features on top of it:
- it analyses used tiles and exports a single embedded optimised tileset with a single corresponding png file, containing only tiles used in a map
- in source TMX it correctly handles both embedded and external tilesets
These features allow creating a set of TSX files shared between different maps, while still making it possible to easily import them into phaser.io game engine. Also, this tool is deliberately made CLI for ease of use in CI/CD, but if you wish to have this implemented in JSON export in Tiled itself please let me know - maybe I'll be able to implement similar changes on your codebase as well, especially when given a little bit of guidance on where best to start.
looks great! im trying to get the wang tool to work but it never shows up anywhere. tried a bunch of things like enabling all plugins, searching everywhere and enabling all toolbars. also tried downloading an older version but i keep getting v1.11 for some reason. what am i doing wrong? thanks
Since Tiled 1.5, the “Wang Tool” has been merged into the “Terrain Brush”. Whatever reference you found to the “Wang Tool” is probably a little dated, but should apply almost 1:1 to the terrains feature in latest Tiled.
I’m not actually using custom CSS on this page. The different like buttons are an option in “Edit tool (or game) > More > Edit comments”, choose “Up only”. :-)
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Love this software. I am finding it easy to learn and fun to use.
Se, Descubrio que los Creadores de Terminator 2D: NO FATE usaron este programa Tile, para los Stages, a partir de ahora sera popular igual que Godot , Unity3d,Unreal Engine. Para lo que decean recrear megaman,street fighter , mario bros, jazz jackrabit msdos,rabbit,reyleon snes ,aladin snes,animaniacs snes... link youtube:
Do someone know if I can export parts of my map to an .jpg oder .png?
Then I would LOVE to use this editor and it's asset-packs for my digital DnD 5e Campaign (World- and Battlemaps).
Any chance we could get the ability to sort Terrain Sets the way we can layers? I love your program but I have a large tileset that I'm constantly adding to and it gets really unwieldy adding new terrains and not being able to make the list order match their order in the image file without deleting and re-making them by hand.
I dont know what i would do without this
First of all - thank you for an awesome tool. And second - I actually wanted to let you know, that I've built a small CLI tool for converting TMX files to JSONs - same as ones generated by JSON export from Tiled itself (and perfectly understandable by phaser.io), but with two features on top of it:
- it analyses used tiles and exports a single embedded optimised tileset with a single corresponding png file, containing only tiles used in a map
- in source TMX it correctly handles both embedded and external tilesets
These features allow creating a set of TSX files shared between different maps, while still making it possible to easily import them into phaser.io game engine. Also, this tool is deliberately made CLI for ease of use in CI/CD, but if you wish to have this implemented in JSON export in Tiled itself please let me know - maybe I'll be able to implement similar changes on your codebase as well, especially when given a little bit of guidance on where best to start.
My 16px cell size image did not import correctly. The 16x16 I see in Unity is not the same 16x16 I see in Tiled.
theres a saving bug, try saving as rather than just saving, it fixed my TMX for stardew
An Android version is possible?
looks great! im trying to get the wang tool to work but it never shows up anywhere. tried a bunch of things like enabling all plugins, searching everywhere and enabling all toolbars. also tried downloading an older version but i keep getting v1.11 for some reason. what am i doing wrong? thanks
Since Tiled 1.5, the “Wang Tool” has been merged into the “Terrain Brush”. Whatever reference you found to the “Wang Tool” is probably a little dated, but should apply almost 1:1 to the terrains feature in latest Tiled.
If you do still want to use an older version, you can download old releases from https://github.com/mapeditor/tiled/releases.
thanks for the reply, appreciate it. yeah i eventually got the autotiling to work. thank you
people with erectile dysfunction be like
serious usability issues.
Could you share the custom CSS used for this page? I really like it, mainly the new like button on comments.
I’m not actually using custom CSS on this page. The different like buttons are an option in “Edit tool (or game) > More > Edit comments”, choose “Up only”. :-)
Oh I see, I didn't know that setting existed, thanks!
Can this convert to ASCII?
how to export to game maker studio 2 ?
Did you read https://doc.mapeditor.org/en/latest/manual/export-yy/?
Ok. it works thanks