That's something you'll need to implement in your game / engine. You can use Tiled to set custom properties, for example to configure where the time machine will take you.
It doesn't directly save/load GameMaker files, but there are some conversion tools available for converting Tiled maps to GameMaker rooms. There is a discussion about adding support for GameMaker on the Tiled forums.
I'm not sure if this is just me, but I am getting a bug when I maximize the program (Win10). Tried unistalling and reinstalling, and changing 32 and 64 bit, but no fix. Making it difficult to switch which screen I have it on. Do enjoy the software though!
This is a known issue that will be gone once Qt 5.6.1 is released and Tiled is compiled against that version. In the meantime, it usually helps to close the Maps view while doing the resize, since the crash is related to the rendering of the file icons.
The download links here are all messed up. The one labeled as 32-bit Windows points to 64-bit Windows, the one labeled as 64-bit Windows points to OS X, and the one labeled to OS X points to what looks like source code. Could you fix this, please?
I can highly recommend using this software. I have been a game dev since the stone ages (1988) and this has become an essential way to create and export tile maps. So much time saved. Love it!
Are there any tutorials on getting this to work with Unity? "Unity3D tiled" is not a very good google search.
edit: JK! Found the forum, so that's a duh, "of course there are." Now the question is to curate the best ones. I'll dig around myself, but help is always appreciated.
I think Tiled2Unity is probably what you're looking for. It's up to date with Tiled's features and well maintained. There are a bunch of other options though, which may be more suitable depending on your needs.
Back when I still used Unity I found UTiled to be the most convenient free option. It has its limitations but suited my needs at the time.
I switched to Urho3D a year ago which has built-in TMX support through C++ classes. It's library is very similar to Unity's yet allowed me to return to Linux.
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Can I build a time machine from tiled?
That's something you'll need to implement in your game / engine. You can use Tiled to set custom properties, for example to configure where the time machine will take you.
is it compatible with gamemaker studio ?
It doesn't directly save/load GameMaker files, but there are some conversion tools available for converting Tiled maps to GameMaker rooms. There is a discussion about adding support for GameMaker on the Tiled forums.
game maker hahahaha
Actually since recently the Tiled snapshots can export maps to GameMaker: Studio room files! https://github.com/bjorn/tiled/pull/1386
I'm not sure if this is just me, but I am getting a bug when I maximize the program (Win10). Tried unistalling and reinstalling, and changing 32 and 64 bit, but no fix. Making it difficult to switch which screen I have it on. Do enjoy the software though!
This is a known issue that will be gone once Qt 5.6.1 is released and Tiled is compiled against that version. In the meantime, it usually helps to close the Maps view while doing the resize, since the crash is related to the rendering of the file icons.
The download links here are all messed up. The one labeled as 32-bit Windows points to 64-bit Windows, the one labeled as 64-bit Windows points to OS X, and the one labeled to OS X points to what looks like source code. Could you fix this, please?
It's fixed now. It was due to a bug in itch.io, that I have reported now.
very good software thanks
great tool
Yes, please!
I can highly recommend using this software. I have been a game dev since the stone ages (1988) and this has become an essential way to create and export tile maps. So much time saved. Love it!
Are there any tutorials on getting this to work with Unity? "Unity3D tiled" is not a very good google search.
edit: JK! Found the forum, so that's a duh, "of course there are." Now the question is to curate the best ones. I'll dig around myself, but help is always appreciated.
I think Tiled2Unity is probably what you're looking for. It's up to date with Tiled's features and well maintained. There are a bunch of other options though, which may be more suitable depending on your needs.
Back when I still used Unity I found UTiled to be the most convenient free option. It has its limitations but suited my needs at the time.
I switched to Urho3D a year ago which has built-in TMX support through C++ classes. It's library is very similar to Unity's yet allowed me to return to Linux.
one of the best game dev tools in the WORLD :)
Been using Tiled for a few projects of mine, really happy to see it here!
Awesome, glad to see this on itch.io.