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really great software!

 i love it

i use windows 10 so here is the instation folder:

C:/Users/Asriel Dreemurr/%appdata%/Local/Temp/


That is not an installation folder. It looks like you downloaded a zip of the master branch, but why?

I'm getting this: "Referenced directory 'C:/Users/leepa/AppData/Local/Temp/' does not contain a qbs file." How do I fix it?

It sounds like something went wrong with extracting the full zip file before you tried to compile it. In any case, please ask for help with compiling Tiled on the Tiled Forum.

After I clicked "No thanks, take me to the downloads" it doesn't let me download anything, it just reloads the page. Is there any other way to download this?

Yes, you can also download the releases at GitHub. Please do consider reporting the issue you're having though, which I guess is not specific to downloading Tiled.

Can I use this program to make maps of cities? Im looking for something with a short learning curve that can help me make maps of fantasy cities.  Is this appropriate?

Sure you can, but whether it will be a good fit depends on what kind of fantasy city you're after and what your art assets are like. With Tiled you can make cities like in old school RPGs, but if you want roads and buildings at more flexible angles then it's probably not a good choice. Check out the world of Source of Tales for an example that was done with Tiled.

thanks for the answer! Its not the feel I was looking for though. 

I have no idea if this answered yet, and I'd like to know

Is this compatible with GameMaker Studio 2?

There is currently no support for exporting to GMS 2, but it could be added of course. See the following issue for more information:

(Edited 1 time)

I made a similar map editor that exports to Gamemaker Studio you might want to try

I'm using the tbin plug in for stardew valley map editing and the editor won't modify tilesheets... It gives the option to say "move a layer from the back to the front" but when I click it. It doesn't do anything it just leaves a the outline of the chosen shape in place.. Everything stays how it is... I'm sure it's probably something on my end seeing how I'm new to this... But as far as I know I did everything right.... Side question as it may  or may not pertain to this issue: I was using tiDe but kept getting error when trying to load a xnb which I added tilesheets to.. Because I couldn't figure out how to add the tilesheets to yaml file.. Could that possibly be the issue why it's not modifying the tile sheets with this program as well, the yaml not being correctly modified... Here's a pic of the error I get when trying to load the xnb file back into tiDe.. Let me know if it's messing things up for this program too... Much appreciated... So far from what I see though Tiled is way better than tiDe... Good job man... 

I don't quite understand your issue, since the "move layer to front" action modifies the map and not a tilesheet. Also, neither Tiled nor tIDE use the yaml files, so I don't think the problem could be there. Could you report the issue and the steps to reproduce it at It's better to discuss it there.

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The tileset editor only seems to support painting terrain types in each of the four corners of a tile.  If that is all it can do, it will be unable to process the majority of my tiles.  I have T junctions, crossroads, and so on.  Am I missing something?

To be useful with this tileset, I would need 9 points to paint on each tile.  I hope I do not have to write my own tool.  I was really hoping this would solve the issue!

(Edited 3 times) (+1)

The existing Terrain Brush is only suitable for corner-based terrain transitions. In the upcoming Tiled 1.1, the added Wang Brush may be of use in your case, but it still has some way to go before it could conveniently edit a combination of both corner-based transitions and road connections. Please try it and provide feedback on what you'd expect from the tool (best on the forum or on GitHub), so we can continue to improve it.

Ah, sorry I've already come pretty far in writing my own editor.  It supports the 9 cells per tile with full zoom, pan, variable materials/terrain.  I just  need to add the UI elements for add/remove material and the XML persistence code, and it will cover the same immediate needs I had of Tiled, with the benefit of being very easy for me to evolve alongside my game.   It also gives me the opportunity to throw in game-specific metadata and other features, which will be important for procedural generation.  Really, I should have gone this way from the start.

I appreciate the response, and I think it is great you are providing a tool like this for people who, perhaps, cannot make one or would prefer not to spend the time doing so.   And out of those I demo'd, yours was--by far--the most polished and pleasing.  Cheers!

Sure, sometimes it's better to roll your own solution (or sometimes people fork Tiled and add whatever they need to it, since it's free software after all). Your use-case is still something I'd like to support in Tiled as well.

(Edited 1 time)

Where is tile collision in the beta?

It's embedded in the new tileset editor now, which you'll have to open first by clicking the "Edit Tileset" button below the tileset view.

Thank you :)

I cannot get ID number of the object layer (it always return null), while other custom properties work well

String id = properties.get("id",String.class); 

This may be a problem with the library that you're using. Which one is it?

(Edited 2 times)

How come when i download the program does my antivirus notify of a virus or potential threat. I honestly trust you but my computer doesnt Ps it was with windows 64 snapshot version win 64 no python was fine.

Most virus scanners suffer from false-positives, and they are especially wary of files they do not recognize, which is the case especially with the development snapshots. You can be pretty sure they are not actually infected, since they are being built on a clean virtual machine on AppVeyor. You can help reduce the false-positives by reporting them to your antivirus vendor.

Hi! Can you inform me what is the most up-to-date parser for tmx files for c++?  

I only maintain the Qt-based library used by Tiled itself. You can check out the list of more generic C++ TMX parsers and have a look which one seems maintained and suits your needs.

why can't i download it on my macbook

pls tell me

Should be no problem. Are you trying using the app or the website?

I can't find Tiled Collision Editor on MacOS version...


Oh, I found the answer on


This is perfect to create my turn based SRPG. Thank you.


Great tool!

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