Custom File Format Scripting API Changes
Tiled Map Editor » Devlog
This snapshot introduces some last-minute changes to the custom file format scripting API. It also brings a few more translation updates. This build is expected to be the same as Tiled 1.3.0 final.
The scripting API changes were made to allow scripts to read and write to arbitrary files, in either text or binary mode. This also enables custom formats to source information from multiple files or to export an asset to multiple files.
Changelog
Thorbjørn Lindeijer
- Scripting: Added TextFile and BinaryFile APIs
- Scripting: Changed the way file formats write to files
Translation updates
- Czech (by Petr Viktorin, #2215)
- Finnish (by Tuomas Lähteenmäki)
- Norwegian Bokmål (by Allan Nordhøy)
- Portuguese (Portugal) (by João Lopes)
- Turkish (by monolifed)
Files
Tiled for Windows 64-bit (snapshot) 24 MB
Version 2019.11.12 Nov 12, 2019
Tiled for Windows XP (snapshot) 19 MB
Version 2019.11.12 Nov 12, 2019
Tiled for macOS (snapshot) 15 MB
Version 2019.11.12 Nov 12, 2019
Tiled for Linux (snapshot) 35 MB
Version 2019.11.12 Nov 12, 2019
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Tiled Map Editor
Free, easy to use and flexible level editor.
Status | In development |
Category | Tool |
Author | Thorbjørn Lindeijer |
Tags | 2D, Level Editor, Tilemap |
Languages | Bulgarian, German, English, Spanish; Castilian, Finnish, French, Hungarian, Japanese, Korean, Norwegian Bokmål, Dutch, Russian, Turkish, Ukrainian, Chinese |
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