Tiled 1.1 Released
It's finally here! After months of tweaking, fixing and adding more small features, I've just released Tiled 1.1. Those following the development snapshots are already familiar with the images above, showcasing infinite mapping with improved zooming behavior, support for object templates, point objects and Stardew Valley maps. This is only a small sample of the massive list of improvements since 1.0.3, so read about the full details in the Tiled 1.1 blog post.
Thanks again to everybody who contributed to this release, either with their time or their money! This release couldn't have been made without you. And nor can the next for that matter! I'm open to ideas, patches and of course your financial support so I can keep spending a significant amount of my time on Tiled development. I'm already working on several high priority requests for Tiled 1.2 (more details in above blog post), and I can't wait to include them in the development snapshots in the coming weeks.
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